Our search took us to Agisoft Photoscan which completely changed the way our art production process was organized. We knew there had to be another way, a terra incognita for us - photo scanning nature object and placing them in-game. As many of you may know implementation of IBL and PBR requires a lot of accurate work with props.īut the main issue we have encountered was the understanding that no matter how good your artist is - humans just can't make nature objects look really true. In the end we have profoundly worked with shaders, implemented our custom solutions and fully enabled IBL and PBR. In other words, we had no other choice but squeezing all the graphic sauce Unity 4.6 had to offer for the joy of anglers around the world. The complexity of this task in a simulation game like ours is higher comparing to average sim game, particularly in terms of delivering realistic and dynamic nature environments. This includes both - functional and audio/visual experiences. performing what he would in real life in every possible detail. I had a 29 Chinook that fought far harder than the 39. 8' lemon/green crank working fine for me with 25lb fluoro.The core idea of each simulation game is delivering the experience that player is actually present at his/her seat in a plane, ship, submarine, truck, etc. You want at least a Loki and associated suitable reel and line. Great fun, I highly recommend trying it for the few quid it costs for a 24 hour pass.īe warned though, your Jigwinner will not cut it. I have had Chinook to 39 despite not knowing anything about the place, doing what I do irl and having a cast per step working my way downstream. I didn't go there in search of the unique 70+ Chinook or to discover all its secrets just yet, just wanted to see what it was like having such a large variety of fish willing to take the same type of lure. So much fun just wandering the river with crankbaits catching different types of salmon. So out of curiousity I bought a 24 hour pass for Alaska because I'm only level 30.
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